@startuml
sprite $hand_holding_hand [48x48/16] {
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00AFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF500000000
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}


!define FA6_HAND_HOLDING_HAND(_alias) ENTITY(rectangle,black,hand_holding_hand,_alias,FA6 HAND_HOLDING_HAND)
!define FA6_HAND_HOLDING_HAND(_alias, _label) ENTITY(rectangle,black,hand_holding_hand,_label, _alias,FA6 HAND_HOLDING_HAND)
!define FA6_HAND_HOLDING_HAND(_alias, _label, _shape) ENTITY(_shape,black,hand_holding_hand,_label, _alias,FA6 HAND_HOLDING_HAND)
!define FA6_HAND_HOLDING_HAND(_alias, _label, _shape, _color) ENTITY(_shape,_color,hand_holding_hand,_label, _alias,FA6 HAND_HOLDING_HAND)
skinparam folderBackgroundColor<<FA6 HAND_HOLDING_HAND>> White
@enduml